Page 29 - BK ktp prerelease drill guide
P. 29
EGINNERS & 3 CLEARS
This is a simple drill to feed shuttles to beginners, using some space outside of the court in a facility where the courts are far
enough apart. The players are positioned roughly as shown. The three clears are: Half court, 3/4 court, full court.
For the half court clear, each player receives one shot, and then the KTP moves to the next player. Using the Loop function,
the KTP repeats that shot again to each player and then a third time. Each cycle of the Loop sends that shot once to each
player, but the Loop has 3 cycles.
The feeding then changes to the next type of clear, and repeats the pattern - one shot per player, repeated 3 times.
C1-HALF is furthest to the right, followed by C2-HALF, C3-HALF, C4-HALF, C5-HALF. These are the half court clears to each
player. Then, C1-3/4, C2-3/4, C3-3/4, C4-3/4, and C5-3/4 are the 3/4 court clears to each player. Finally, C1-FULL, C2-FULL,
C3-FULL, C4-FULL, C5-FULL are the full clears to each player. In each case there is a Loop of 3.
PLAYLIST
Time Delta Shot
L1 Loop 3 Times - Start
2.5 C1-HALF
2.5 C2-HALF
2.5 C3-HALF
2.5 C4-HALF
2.5 C5-HALF
L1 Loop End
L2 Loop 3 Times - Start
2.5 C1-3/4
2.5 C2-3/4
2.5 C3-3/4
2.5 C4-3/4
2.5 C5-3/4
L2 Loop End
L3 Loop 3 Times - Start
2.5 C1-FULL
2.5 C2-FULL
2.5 C3-FULL
2.5 C4-FULL
2.5 C5-FULL
L3 Loop End
After all the Loops, the drill will end, and can be
restarted by the coach for the next set of players.
Each player will have hit 9 shots, for a total of 45
shots in the drill.
It is also possible to place a 10 second pause at the
end of the drill during which new players take their
positions. The drill would then automatically restart.
This overall Loop could repeat 5 times before
reloading the carousel, so you could feed to 5 sets of
players before stopping.
The time between shots has been set at 2.5 seconds,
but this can be increased or decreased as you wish.
With fewer players, you can delete lines from the
Playlist as necessary.
This is a simple drill to feed shuttles to beginners, using some space outside of the court in a facility where the courts are far
enough apart. The players are positioned roughly as shown. The three clears are: Half court, 3/4 court, full court.
For the half court clear, each player receives one shot, and then the KTP moves to the next player. Using the Loop function,
the KTP repeats that shot again to each player and then a third time. Each cycle of the Loop sends that shot once to each
player, but the Loop has 3 cycles.
The feeding then changes to the next type of clear, and repeats the pattern - one shot per player, repeated 3 times.
C1-HALF is furthest to the right, followed by C2-HALF, C3-HALF, C4-HALF, C5-HALF. These are the half court clears to each
player. Then, C1-3/4, C2-3/4, C3-3/4, C4-3/4, and C5-3/4 are the 3/4 court clears to each player. Finally, C1-FULL, C2-FULL,
C3-FULL, C4-FULL, C5-FULL are the full clears to each player. In each case there is a Loop of 3.
PLAYLIST
Time Delta Shot
L1 Loop 3 Times - Start
2.5 C1-HALF
2.5 C2-HALF
2.5 C3-HALF
2.5 C4-HALF
2.5 C5-HALF
L1 Loop End
L2 Loop 3 Times - Start
2.5 C1-3/4
2.5 C2-3/4
2.5 C3-3/4
2.5 C4-3/4
2.5 C5-3/4
L2 Loop End
L3 Loop 3 Times - Start
2.5 C1-FULL
2.5 C2-FULL
2.5 C3-FULL
2.5 C4-FULL
2.5 C5-FULL
L3 Loop End
After all the Loops, the drill will end, and can be
restarted by the coach for the next set of players.
Each player will have hit 9 shots, for a total of 45
shots in the drill.
It is also possible to place a 10 second pause at the
end of the drill during which new players take their
positions. The drill would then automatically restart.
This overall Loop could repeat 5 times before
reloading the carousel, so you could feed to 5 sets of
players before stopping.
The time between shots has been set at 2.5 seconds,
but this can be increased or decreased as you wish.
With fewer players, you can delete lines from the
Playlist as necessary.